Сайт

  Главная
  Галерея
  Уроки
  eMail
 

V-Ray

  What's New
  Migrating to V-Ray 1.5
  Features
  Installation
  Licensing system
  Troubleshooting

Render Parameters

  V-Ray Frame Buffer
  Global switches
  Image Sampler (Antialiasing)
  Indirect Illumination (GI)
    Quasi-Monte Carlo GI
    Irradiance map
    Global photon map
    Light cache
  Caustics
  Environment
  rQMC sampler
  Color mapping
  Camera
  Default displacement
  System

Plugins

  VRay2SidedMtl
  VRayOverrideMtl
  VRayLightMtl
  VRayMtl
  VRayMtlWrapper
  VRayLight
  VRaySun
  VRaySky
  VRayShadow
  VRayDirt
  VRayColor
  VRayMap
  VRayHDRI
  VRayEdgesTex
  VRayDisplacementMod
  VRayFur
  VRayProxy
  VRayPlane
  VRayToon
  VRayBmpFilter
  VRayPhysicalCamera
  VRayFastSSS
  VRayBlendMtl

Tutorials

  Irradiance map modes: ...
  Rendering a walk-through animation
  Photon mapping
  Displacement
  Rendering an interior scene
  Progressive path tracing with V-Ray
  Rendering surface interfaces
  Rendering an animation with moving objects
  Texture Baking - part I
  Universal V-Ray settings

V-Ray and 3dsmax

  MaxScript
  Texture baking
  Unsupported features
  Render elements
  G-Buffer support
  Distributed Rendering

Theory

  Classification of GI methods
  Terminology
  Frequently Asked Questions
  vrainbow@nm.ru
X